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  <title>Self Learning Programme Discussion</title>
  <link>http://pspug.org/cgi-bin/forum/Blah.pl/Blah.pl?</link>
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   <title>07-08 SLP footnote</title>
   <link>http://pspug.org/cgi-bin/forum/Blah.pl/Blah.pl?m-1235207982/</link>
   <comments>http://pspug.org/cgi-bin/forum/Blah.pl/Blah.pl?m-1235207982/#num1</comments>
   <description><![CDATA[<table class="innertable"><tr><td><span style="font-size: 13px;">Following up on the SLP-initiated Masks stuff, I finally made some "Easy Luminosity Masks" for PSP.&nbsp;&nbsp;They're for working with photographs, mostly, though they can be applied to other graphics.&nbsp;&nbsp;Unfortunately, the scripts I recorded for these work only in PSPX because Corel dumbed down the Curves tool (Adjust &gt; Brightness &amp; Contrast &gt; Curves) in PSPX1 and hasn't smartened it up since.&nbsp;&nbsp;<br /><br />To see what luminosity masks are about, <a href=http://www.earthboundlight.com/phototips/photoshop-luminosity-masking.html?search=luminosity+mask&amp;bool=and><span style="color: blue">go to this article</span></a>, find the photos in it, and read how one photo became the other.&nbsp;&nbsp;The screenshots here show what one of my PSP LuMsks did to just the brightest parts of a photo.<br /><br />The whites in this photo aren't blown out (except in the red channel, and even there, they're relatively few in number), but they don't look nice.&nbsp;&nbsp;There are places that should be yellow that are very close to pure white.&nbsp;&nbsp;So I used my "easy light-light-lights LuMsk" script, and those bright pixels don't make the histogram curve go off the chart anymore. The photo can have other things done to it, and I don't have to worry about pushing <span style="text-decoration: underline;">more</span> lightness values up to 255.</span></td><td><span style="color: white"> . . . . . . </span></td><td><img class="imgcode" src="http://i211.photobucket.com/albums/bb15/d_spider/LuMsksScreenshots.png" alt="" /></td></tr></table>It turned out that this didn't save the photo.&nbsp;&nbsp;I undid the luminosity mask and tried to fix the lightness of those yellow places with other PSP tools.&nbsp;&nbsp;The results were not good.&nbsp;&nbsp;The LuMsk did a better job <span style="text-decoration: underline;">much</span> more quickly than I was able to without it.&nbsp;&nbsp;So: they may not save every photo, but the easy PSP LuMsks work.&nbsp;&nbsp;SLP has far-reaching consequences&nbsp;&nbsp;<img src="/blahdocs/Smilies/smiley.gif" style="vertical-align: middle" alt="" />.<br />]]></description>
   <pubDate>Sat, 21 Feb 2009 04:19:42</pubDate>
   <dc:creator>D_Spider</dc:creator>
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  <item>
   <title>D_Spider's Vectors Part II</title>
   <link>http://pspug.org/cgi-bin/forum/Blah.pl/Blah.pl?m-1209718517/</link>
   <comments>http://pspug.org/cgi-bin/forum/Blah.pl/Blah.pl?m-1209718517/#num1</comments>
   <description><![CDATA[<table class="innertable"><tr><td><span style="font-size: 21px;"><span style="color: palegreen"><strong>A P R I L&nbsp;&nbsp;&nbsp;&nbsp;S L P</strong></span></span><br /><span style="font-size: 12px;"><br />Here is my work with vectors for April.&nbsp;&nbsp;For the first time, I intentionally made a closed vector object with a fill (all the other times I've made them with a fill, I got the fill by mistake because I forgot to turn off the background color).&nbsp;&nbsp;The ends of the butterfly's antennae are my closed vector objects, and the antennae themselves are my regular vector objects.&nbsp;&nbsp;Since I discovered that using vector lines is a good way to preserve cats' whiskers, 'way back in September, today I thought they'd be a good way to give this poor butterfly its antennae back.<br /><br />This is also the first (actually, the 3rd of 3 shots I took today) photo of a live butterfly that I've done.&nbsp;&nbsp;I may have done a couple when I was in high school or college, but I can't remember.&nbsp;&nbsp;All I remember from those (photographic) days is that mayflies smell awful when you're close enough to photograph them. <br /><br />And PSP didn't do anything weird (like freeze up or crash), even though I was doing vectors.&nbsp;&nbsp;Some days, things go right!</span> </td><td><span style="color: white"> . . . . . . </span></td><td><img class="imgcode" src="http://i211.photobucket.com/albums/bb15/d_spider/BFly1stTiny.jpg" alt="" /></td></tr></table>]]></description>
   <pubDate>Fri, 2 May 2008 04:55:17</pubDate>
   <dc:creator>D_Spider</dc:creator>
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  <item>
   <title>Yet more vectors</title>
   <link>http://pspug.org/cgi-bin/forum/Blah.pl/Blah.pl?m-1207680303/</link>
   <comments>http://pspug.org/cgi-bin/forum/Blah.pl/Blah.pl?m-1207680303/#num1</comments>
   <description><![CDATA[Vector Text work at this link<br /><br /><a href="http://www.freewebs.com/phenaparn/SLP2008vectors5.html">http://www.freewebs.com/phenaparn/SLP2008vectors5.html</a><br /><br />Tazz]]></description>
   <pubDate>Tue, 8 Apr 2008 14:45:03</pubDate>
   <dc:creator>Tazz</dc:creator>
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  <item>
   <title>How do I join?</title>
   <link>http://pspug.org/cgi-bin/forum/Blah.pl/Blah.pl?m-1207173614/</link>
   <comments>http://pspug.org/cgi-bin/forum/Blah.pl/Blah.pl?m-1207173614/#num1</comments>
   <description><![CDATA[How do I join? I don't have my own web site. But, I am very inerested in&nbsp;&nbsp;starting SlP.Any help would be well taken thank you. P.s if I am not allowed to post here sorry .I just didn't know where else to ask this question. <img src="/blahdocs/Smilies/blush.gif" style="vertical-align: middle" alt="" /> <img src="/blahdocs/Smilies/smiley.gif" style="vertical-align: middle" alt="" />]]></description>
   <pubDate>Wed, 2 Apr 2008 18:00:14</pubDate>
   <dc:creator>sher</dc:creator>
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  <item>
   <title>More vectors--Tazz</title>
   <link>http://pspug.org/cgi-bin/forum/Blah.pl/Blah.pl?m-1206463519/</link>
   <comments>http://pspug.org/cgi-bin/forum/Blah.pl/Blah.pl?m-1206463519/#num1</comments>
   <description><![CDATA[Here is another page of my vectors.<br /><br /><a href="http://www.freewebs.com/phenaparn/SLP2008vectors4.html">http://www.freewebs.com/phenaparn/SLP2008vectors4.html</a><br /><br />Tazz]]></description>
   <pubDate>Tue, 25 Mar 2008 12:45:19</pubDate>
   <dc:creator>Tazz</dc:creator>
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